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Old Jun 02, 2009, 04:56 AM // 04:56   #21
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Quote:
Originally Posted by Katsumi View Post
This.

That's the point of grinding for a title: you get the title. That's the reward.
Also agreed. If you ask me, titles already have too much tied to them for something that was originally supposed to simply be a means of displaying your accomplishments rather than a way to work grind back into the game despite the level cap.

Although I would support an increased access to merchants, I don't think it should only kick in at the top level. Maybe make it so that, for each rank, they'll ignore up to 1000 points of the other side's faction when it comes to selling stuff to you or granting bounties. (Although, really, you should be trying to clear the faction on one side before going and doing things on the other...)

Incidentally, there is another benefit to having a max title - from then on, apart from any requirement you may have to maintain alliance standing, you can spend your faction however you like without worrying about your rate of return on your title.
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Old Jun 02, 2009, 06:01 PM // 18:01   #22
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Originally Posted by Abedeus View Post
Stop rewarding mindless grind.
Pretty much this. I know, all that's left in the game is mindless grind, but there's nothing you can do for the faction titles that won't cause people to cry about it.
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Old Jun 02, 2009, 06:24 PM // 18:24   #23
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keep rewarding grind, k ty
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Old Jun 02, 2009, 10:17 PM // 22:17   #24
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1st - you don't even get a monument for maxing those titles - you get the monument at mere rank 4, which is 1 day of playing, at current rates.

2nd - these titles are already practically worthless because of the incredibly ridiculous faction gains for speed vanquishing runs - have you seen how many people max'ed the titles this and last weekend?

I actually really loved when the titles were practically unmax'able for normal players and rewarded players at all levels of dedication, leaving the max rank only to the most hardcore players who were most devoted to that one part of the game.
I preferred being a rank 7 among people of all ranks and knowing I deserved that, than now being a rank 11, knowing I got most of that in less than 30 hours of speed grind, in a world where rank 12 is now the norm.

So adding a new cool reward for those titles wouldn't help at all - the titles are already RUINED.
And no reasonable way to fix them, too late for nerfing the speed clears, damage is done and cannot be undone, just like to many other aspects of the game. The titles are now just another Sunspear or Vanguard practically, nothing bigger than that.
Sad.
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Old Jun 03, 2009, 03:48 AM // 03:48   #25
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Originally Posted by Yawgmoth View Post
So adding a new cool reward for those titles wouldn't help at all - the titles are already RUINED.
And no reasonable way to fix them, too late for nerfing the speed clears, damage is done and cannot be undone, just like to many other aspects of the game. The titles are now just another Sunspear or Vanguard practically, nothing bigger than that.
Sad.
...which is the end result of tying mechanical benefit to a title.
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Old Jun 03, 2009, 07:16 AM // 07:16   #26
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Originally Posted by draxynnic View Post
...which is the end result of tying mechanical benefit to a title.
Wrong. The titles were fine after those were added and I consider them great additions. PvE skills didn't ruin the titles at all, they just added extra rewards and motivation. That was only good as long as the title remained out of maxing range for almost everyone.

The problem lies not in rewards but in means to obtain them.

As long as maxing was far out of reach for typical title grinders who want just +1 max'ed title, they didn't do it, they went for others to reach their 30. Faction title had some meaning (as much as a title can, at least) and in most cases a high Allegiance ranked player in AB was an experienced player and high ranks, even far away from max was respected by many (yes, that, even with so many people here laughing at the mere idea of any title being something respectable at all).

But now, as I said, the allegiance titles are RUINED. They no longer are something prestigeous. They're now reduced to just another +1 max title instead of working as a well balanced rewarding tool for players of all skill and dedication, where every rank had some meaning.
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Old Jun 03, 2009, 10:58 AM // 10:58   #27
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There is only TWO rewards I would give for maxing those titles:
- /lrank and /krank emotes. Doing them will make appear a similar animation that apepars when you drop the spear or the urn, but without the 'dome' effect. Just Archemorus or Saint Victor doing the /roar. Can only be done with a fully maxed title.
- Ignore Faction limitations when talking to NPCs. If you have maxed Luxon, it won't mater if you have more Kurzick faction than luxon, NPCs in outposts controlled by Luxon will deal with to you. Same with priests. They won't ask for bribes, and won't fight you, and will even give you a 'Veteran' blessing for free, that gives no points, but do give +25HP and +3 regen.

That's all I would make to them. Nothing else.

Last edited by MithranArkanere; Jun 03, 2009 at 11:04 AM // 11:04..
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Old Jun 03, 2009, 11:11 AM // 11:11   #28
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That does sound good. Having NPC's give you favor in blessings or by some other means shows that your influence is substantial as one of their greatest heroes. As for the emote, I agree we should have one, but I fear players will have something else to spam with.
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Old Jun 03, 2009, 12:38 PM // 12:38   #29
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Don't you think so. Since some update (I don't rmember which one) flashy emotes can't be spammed. You have to wait until you can perform them again.
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Old Jun 03, 2009, 08:35 PM // 20:35   #30
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I just think that if a savior of so-and-so walks up to an NPC and interact with them, they should at least bow. Like if a savior of the Kurzick go interact with a kurzick merchant or rune trader or whatever, they should do a /bow emote.

There's absolutely no practical impact of any sort on the game.
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Old Jun 03, 2009, 09:01 PM // 21:01   #31
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The reward for maxing a Luxon or Kurzick title should be a +1 title across all characters on that account.

I really think Anet should implement that beca-

Oh. Wait.
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Old Jun 05, 2009, 05:57 AM // 05:57   #32
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Quote:
Originally Posted by Yawgmoth View Post
Wrong. The titles were fine after those were added and I consider them great additions. PvE skills didn't ruin the titles at all, they just added extra rewards and motivation. That was only good as long as the title remained out of maxing range for almost everyone.

The problem lies not in rewards but in means to obtain them.

As long as maxing was far out of reach for typical title grinders who want just +1 max'ed title, they didn't do it, they went for others to reach their 30. Faction title had some meaning (as much as a title can, at least) and in most cases a high Allegiance ranked player in AB was an experienced player and high ranks, even far away from max was respected by many (yes, that, even with so many people here laughing at the mere idea of any title being something respectable at all).

But now, as I said, the allegiance titles are RUINED. They no longer are something prestigeous. They're now reduced to just another +1 max title instead of working as a well balanced rewarding tool for players of all skill and dedication, where every rank had some meaning.
End results don't have to be immediate. In fact, the term implies otherwise - the end result usually comes after a series of intermediate steps.

What happened here was that something that was originally intended to be a nearly open-ended feelgood title suddenly became mechanically important, introducing a significant quantity of grind for mechanical benefit. People complained - rightfully, in the case of those people who were initially attracted to a game which was advertised as lacking grind. Linsey agreed and took steps to reduce the grind - partially by adjusting the skills so they were more useful before the title was maxed, and partially by making maxing the title more achievable.

If the title had never been tied to mechanical benefit at all, it probably would never have been touched. Thus, the title becoming easier to achieve is an end result of it being tied to mechanical benefit.

Which is a good thing, unless you like having an uneven playing field between those who can play as close as humanly possible to 24/7 and those who can't. Personally, being in the latter category (having both a thesis to finish and having to earn money for a living separately), I don't. Those two events you say that everyone and their dog maxed their Kurz/Lux titles on?

Really sucked having to work through most of them, not to mention the EOTN rep weekend as well.
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Old Jun 05, 2009, 09:19 AM // 09:19   #33
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Acces to all towns is a good idea, rest is fail
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Old Jun 07, 2009, 02:58 AM // 02:58   #34
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I think once you reach exalted with Luxons you should be able to buy an epic turtle mount, and kurzicks get a walking tree. That sounds like a good way of rewarding a mindless grind AMIRITE?
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Old Jun 07, 2009, 05:55 AM // 05:55   #35
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Hm... that sounds interesting... Siege Turle and Juggernaut Mounts in Echovald and The Jade Sea... talk to priest, pay 1platinum and 5K faction... the mount is summoned... you talk to it, and 'mount' like when you mount a Siege Devourer.

And then, you have the skills of the guy.
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Old Jun 07, 2009, 09:33 PM // 21:33   #36
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Maybe not as mounts, but guardians with some major support. Also you can only summon their kind depending which alliance controls the area; Kurz - Jugg, Lux - Turtle.
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Old Jun 08, 2009, 03:54 AM // 03:54   #37
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Hehe i guess no1 caught on top my WoW reference there
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Old Jun 08, 2009, 04:02 AM // 04:02   #38
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Maybe some Elite Jade Luxon Armor(like 30k a peice) and Elite Amber Kurzick Armor

P.S: not serious
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Old Jun 08, 2009, 04:42 AM // 04:42   #39
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/signed for getting perks for Maxing Kuziks title

/not signed for getting perks for maxing Luxon title
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Old Jun 08, 2009, 07:50 AM // 07:50   #40
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Hehe i guess no1 caught on top my WoW reference there
I did, but I figured it was too obvious to need pointing out.
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